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Joined: 23 Jun 2005
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PostPosted: Wed Mar 24, 2010 4:07 pm  Post subject:  Raid Loot Rules Reply with quoteBottom of PageBack to top

The following procedures and rules define how the guild's loot gifting system is implemented for guild raids. All of Shar Hellven's 25 person progression-level raids and 10 person raids that are comprised solely of Shar Hellven members must adhere to these rules and utilize the gifting process for loot distribution.



Raid Gear Gifting Process
  1. All raid-level gear that drops during the course of a guild raid will be awarded to the participants by gifting. The basic principle of gifting a raid drop is that players who can make use of a dropped item may roll for the chance to gift or be gifted that item. After all interested players have rolled, the highest roller must select one of the other rollers to give the item to, and that player receives the item.

  2. Only raid participants who can equip an item and have a sincere desire to equip and make use of it may roll on it. Rolling only for the chance to gift an item is prohibited. Likewise, rolling only to prevent another player or players of a specific class from receiving an item is also prohibited. Rolls judged by the officers attending the raid to have been made with the intent only to gift or to exclude will be disqualified and loot will be awarded based on the remaining legitimate rolls.

  3. Rolls for an item must be in the numerical range of 1 to 100, and players who roll for it may only do so once.

  4. In the event of tieing high rolls for an item, the players who tied must roll against each other repeatedly until one those players rolls the highest, breaking the tie and winning the right to gift the item to any of the other original rollers.

  5. In the event of only one roll for an item, the item defaults to the roller.

  6. In the event of no rolls for an item, the item will be given to the guild bank if it's BoE or disenchanted for the guild bank if it's BoP.

  7. Any player who has rolled on an item may withdraw his roll if he feels that he rolled in error, unless his roll was the highest roll. The highest roller may not withdraw his roll and must always gift the item. In order to withdraw, a roller must announce to the raid that he is withdrawing his roll. Once withdrawn, a roller may not roll again for that item and may not be gifted the item, and the gifter must either choose among the remaining rollers or, if there are none, take the item himself.

  8. The player who's been gifted an item may choose to regift the item if he feels that one of the other rollers needs or deserves it more than he does. He may not, however, re-gift the item to the orginal gifter. All re-gifts must be announced to the raid.

  9. Trading a gifted item before it's been equipped is the same as re-gifting it, and must be done in accordance with the rules for re-gifting. In addition, a player who has already been gifted an item, has it in his inventory, and decides to re-gift it by trading must first notify the Master Looter and then announce to the raid that he intends to re-gift it before trading it to another player.

  10. A guild member who was gifted a BoE item during a guild raid must either make use of the item or, if he's changed his mind about wanting to use the item, notify an officer that he no longer wishes to use the item so that the officers may determine how to best return the item to the guild. He may not sell, trade, or give away the item.


Need Before Greed

The Raid Leader may, at his discretion, institute a Need Before Greed gifting process for the raid. The Need Before Greed process prioritizes gifting loot to main characters for upgrades to their main specialization and raid role. Need Before Greed gifting expands upon the standard gifting process:
  1. The NEED roll: when looting starts, the Master Looter will first call for Need rolls for the item. Only main characters who can use the item as an upgrade for their main raiding role may roll during the Need roll. If any players roll Need on the item, it will be awarded to one of the rollers using the standard gifting rules.

  2. The GREED roll: if no player in the raid rolls Need on the item and it remains ungifted, the Master Looter will call for a Greed roll. Alternate characters and main characters who can use the item for their offspec or as a sidegrade may roll Greed on the item. If any players roll Greed on the item, it will be awarded to one of the rollers using the standard gifting rules.

  3. If the item was not gifted during the Need or Greed rolls, then it will be stored in the guild bank or disenchanted for the guild bank.

Need Before Greed rules will generally be instituted on progression-level raids in the most current raid instances.



Non-gear Raid Drops
  1. Tier gear tokens (Conqueror's Mark of Sanctification, for example) will be looted using standard gifting rules.

  2. Quest item raid drops that are redeemable for gear (Head of Onyxia, for example) will be looted using standard gifting rules.

  3. Raid zone crafting materials (Primordial Saronite, for example) will be gathered to use to craft gear for the guild's raiders. Typically, such items will be accumulated in the guild bank until there's enough to craft a piece of gear, and then that amount will be put up for a gift roll during a guild raid. These items may also be used for other crafting-related purposes for the benefit of the guild's raiders, including the purchase of crafting recipes or the crafting of legendary items.

  4. Crafting recipes that drop during a guild raid will not be gifted. Instead they will be high-rolled by any interested crafter in the raid who has the appropriate skill and skill level to learn the recipe. A player who has won a recipe during a guild raid must either learn it or, if he's changed his mind about wanting to learn it, notify an officer that he no longer wishes to learn it so that the officers can determine how to best return the recipe to the guild. He may not sell, trade, or give away the recipe.

  5. Other miscellaneous raid drops (mounts and pets, for example) will be high-rolled according to the same rules as crafting recipes. Again, such items won in guild raids must either be used or returned to the guild and never sold, traded, or given away.


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